unity3d - Instantiate object over network that doesn't appear on the player that created it -


a normal instantiate on photon network create object in client machine not on network want achieve opposite of that, object appear on system except player created it.

maybe instantiate object on network , use photons ismine function destroy on client right after spawned.


Comments

Popular posts from this blog

mysql - FireDac error 314 - but DLLs are in program directory -

wpf - C# NAudio - Changing audio playback position still plays a small buffer of old position -

Log not being recorded for quickfix c++ Session -